Orb

Summary
Orb is a demo made using a game engine that I developed with Leon Brands from scratch. Orb is about manipulating orbs to solve puzzles as a test subject in a laboratory.
We used unity for level editing and exported the data into the engine using a flexible C++ serialization implementation.

Game Engine:  http://tristeon.strikingly.com

My Role
I was responsible for front-end development such as Character controller, Camera controller, trigger events, and orb behaviours. As well as back-end development such as the Physics engine, Scene manager, Engine architecture and Editor.

Gameplay

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s